How to Make a Good Combat System
Автор: Rafal Obrebski
Загружено: 2025-06-21
Просмотров: 7710
How are Combat Systems in videogames designed to deliver a Playful experience for Player?
Let's take a look at some of the best examples: from God Of War, through Doom, to Devil May Cry 5.
➤ Twitter: https://x.com/rafalobrebski
➤ GDC: Evolving Combat in 'God of War' for a New Perspective: • Evolving Combat in 'God of War' for a New ...
➤ GDC: Taking an Axe to God of War Gameplay:
• Taking an Axe to God of War Gameplay
➤ GDC: Devil May Cry 5: Creating a Standout Action Game:
• Devil May Cry 5: Creating a Standout Actio...
➤ Apple talk: Designing Fluid Interfaces:
https://developer.apple.com/videos/pl...
Chapters:
00:00 - 01:59 - Introduction
01:59 - 04:06 - Playful Moment to Moment
04:06 - 06:24 - Snappy combat
06:24 - 08:20 - Controlling Enemies
08:20 - 09:34 - Reactive Controls
09:34 - 11:02 - Hoarding Resources
11:02 - 11:25 - Happy Accidents
11:25 - 12:34 - Readable Enemies
12:34 - 14:45 - Movement, not Safety
14:45 - 16:38 - Simple Enemies
16:38 - 17:30 - Emotions in Combat
17:30 - 19:15 - Playfulness through learning
19:15 - 20:45 - CHOICES!
20:45 - 21:52 - What makes Combat feel Playful?
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