Final Fantasy VI Speedrun (Glitchless Any%) -
Автор: puwexil
Загружено: 2025-09-12
Просмотров: 763
Played on October 26, 2013. Reuploaded due to Twitch's removal of most VODs in 2025.
Final Fantasy VI SNES version, played on North American SNES console (modded for component video output) with OEM controller (no turbo). Timing is from selecting New Game to the start of Kefka's death animation.
"Glitchless" means that Joker Doom and Vanish-Doom (which can instantly kill enemies/bosses regardless of immunity to instant death attacks) are not used, along with NPC/event trigger phasing glitches that can be used to skip part of Locke's World of Balance scenario and certain Kefka's Tower minibosses.
My 1st sub-6 hour run of FF6 Glitchless Any%.
Follow my live stream channel ( / puwexil ) if you'd like to get notified when I'm speedrunning live!
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