Yandere Simulator 2D Update 6 + Dl link
Автор: •RF Production•
Загружено: 2025-10-07
Просмотров: 996
https://rf-production.itch.io/yandere...
Changes/Addition:
•Added Umeji (Delinquent) as new NPC
•New weapon: Baseball Bat
•New elimination: Crushed by Bookcase
•Budo Masuta is now stronger during the heroic mini-game
•Added calendar scene! Note: The only playable day is Osana
•Added new notification!
•From now on, you can only lure one student by giggle at a time. If there's too many student around, you can't able to distract them
•Added study points!
•Some actions now requires study points
•Senpai now reacts when Ayano stalks him/killed someone
•Added debug commands! Enjoy ;)
Quality of Life:
•When you are spotted by teacher, captured by student council, saw by Raibaru, witnessed by at least 4 student, the game allows you to outrun them. That's major flaw design! From now one, Once they spotted you, You can't run and it's Game Over. It is the way of balancing the game.
•From now on, you can only lure one student by giggle at a time. If there's too many student around, you can't able to distract them. I know this will sound harsh if you rely on giggle so much. But I made it to balance the game. There should be challenge to lure student by spot you want them to.
•Senpai will now clean! This is to avoid his cleaning time bug of being out of bounds and giving him more personality rather than just standing there. However, senpai still bugs during freetime at afternoon. I'll find ways to prevent that to happen in the future
Bug Fix:
•Fix the bug where Budo Masuta suddenly leaves the school at cleaning time. It should no longer be the case.
•When you talk to any NPC and they're already in the locations they were supposed to do, and you say goodbye, that NPC will still walk away causing them to go out of bounds. I rewrote the script to make their AI smarter to know if they're already in their supposed activity. From now on, saying bye to an NPC that supposed to be there no longer cause out of bounds student
•Most of the time, NPC had hard time reading their routine. It cause them to walk aimlessly and goes out of bounds. I don't know if this issue is due to complex code. But I made preemptive measures. From now on, Any NPC, senpai and council that goes out of bounds will return to gate later on and goes to their appropriate schedule.
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