Using AI for Game Design!
Автор: Jonas Tyroller
Загружено: 25 янв. 2019 г.
Просмотров: 26 826 просмотров
I wrote a superhuman AI for Hus Bao and found out I could actually use it for game design purposes!
In this video I will show you how a typical minmax algorithm looks like and how machine learning companies like Deepmind managed to beat Lee Sedol with their Go AI AlphaGo.
In my opinion the future of game design will heavily rely on artificial intelligence. Machines already beat humans at pretty much every single game out there. Chess, Go, Star Craft,... What's next? Me might have some time, but as game designers let's get ready for it!
Git Repo: https://github.com/LooveToLoose/hus-b...

Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: