Final Fight: Enhanced - Maki (Full Game - Amiga 600 ECS)
Автор: Prototron
Загружено: 2024-01-26
Просмотров: 10371
00:00 - INTRO
04:29 - GAME
After three solid years of learning how to code in 68000 assembly language, I think I've taken this project as far as I'd like. The game is not a remake, mod, or hack, but rather a completely new version for the "Enhanced" Chip Set Amiga using an original engine written 100% from the ground up.
The game takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series.
Maki was my favourite feature of Final Fight 2, so I decided quite early on to include her as a playable character, as well as give her spritework and moveset a slight re-design to my own taste.
Please be aware that this is a personal project which was used as a way to learn how the Amiga works, and not a commercial game made for public consumption. Therefore, there may be some bugs present, and sacrifices have had to be made in the conversion from arcade to Amiga.
However, if you wish to try it, then you can download a free pack which includes a disk and WHDLoad version below (please consult the included INSTRUCTIONS.txt file for setup and troubleshooting):
https://drive.google.com/drive/folder...
Further Reading:
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The making of Final Fight: Enhanced:
https://prototron.weebly.com/blog/fin...
Contact:
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Website: https://prototron.weebly.com
BlueSky: https://bsky.app/profile/prototron.bs...
Required System Setup:
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ECS Amiga 600 (Cycle Exact 7Mhz 68000)
2MB of Chip Ram
512KB of Slow or Fast RAM
Kickstart V2.05 Rev 37.300
2-Button Controller
Please ensure that BOTH the 68000 CPU AND the Custom Chips are set to a cycle exact setting.
Unfortunately, not every setup can be accommodated for, as Amiga systems vary widely in terms of power and hardware. The game was made for and tested on a 7Mhz Amiga 600, so using other Amiga models, settings, or accelerators may result in glitches and speed issues.
The game will not run on 1MB OCS Amigas as the RAM requirements exceed this model.
If in doubt, play on WinUAE with Full ECS Cycle Exact settings, as this is what the game was developed on.
Disclaimer:
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This game was made purely for learning and demonstration purposes, and was not developed under licence. Therefore, it should not be sold for money under any circumstances.
Final Fight is Copyright © Capcom, 1989, 1993
All underlying original source code, structures, binaries, music, and assets are Copyright © Prototron, 2024.
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