Character Movement Component, But Modular and Flag-Based
Автор: Code Of The Warrior
Загружено: 2025-07-17
Просмотров: 144
🔧 Custom movement in Unreal doesn’t need to be messy.
This system extends CharacterMovementComponent using a lightweight enum-based flag system for things like Sprint and Aim Down Sights — all network-ready, synced using custom FSavedMove and FCharacterNetworkMoveData.
✅ Flexible movement states
✅ Less boilerplate for replication
✅ Easily extended for any gameplay mechanic
Built entirely in C++ to provide a cleaner foundation for replicated gameplay without reimplementing the wheel.
#UnrealEngine #UE5 #GameDevelopment #UnrealCplusplus #CharacterMovementComponent #CustomCMC #MultiplayerMovement #NetworkReplication #GameDev #IndieDev #UE5GameDev #Replication #CplusplusGameDev #Devlog #UnrealEngineCplusplus #UE5Networking
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