Character Modeling Part 1 - The Head (Bob)
Автор: Geoff Graham
Загружено: 2024-07-05
Просмотров: 925
In this video series you will learn how to fully model and rig a 3D cartoon character in 3ds max (2020). This first video will start with the head. Chapters are marked bellow. You can get the reference images needed from the following dropbox links:
(Original concept art designed and drawn by David Carson)
Bob Concepts - https://www.dropbox.com/scl/fo/9havn1...
Edge Loop Reference - https://www.dropbox.com/scl/fo/qwidfv...
Facial Expression Charts - https://www.dropbox.com/scl/fo/e96j5m...
00:00:00 Start
00:00:14 - Chapter 1 - Scene Setup
00:19:40 - Chapter 2 - Head Model Setup
00:46:27 - Chapter 3 - Blocking in Facial Features
01:08:48 - Chapter 4 - Adding Edge Loops to the Eyes
01:17:13 - Chapter 5 - Adding Edge Loops to the Mouth
01:26:55 - Chapter 6 - Adding Edge Loops to the Nose
01:35:13 - Chapter 7 - Adding Edge Loops to the Ears
01:46:58 - Chapter 8 - Attaching and Weldgin the Halves
02:00:10 - Chapter 9 - Modeling the Teeth
02:08:07 - Chapter 10 - Eybrows and Eyes
02:26:26 - Chapter 11 - Eye Controllers - Look at Constraint
02:31:29 - Chapter 12 - Modeling the Hair
02:46:27 - Chapter 13 - Neck Extension and Glasses
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