2 types of TNT trajectories (triangles) in the same format
Автор: Roar-sama
Загружено: 2022-05-09
Просмотров: 280
In a cannon, when the setup allows the dependent entities to receive X Y and Z exposure, we can conclude that if every dependent entity is influenced by some independent entity that has given any amount of velocity facing east/west, then it is likely that the triangle sequence would be Y/Z/X, likewise, if the independent entity is giving velocities to the dependent entities facing north/south, then it is likely that the triangle sequence would be Y/X/Z. Understanding this allows you to better know your triangles, allowing you to further expand into the world of minecraft cannoning tech 😉
Note: Each dispenser is modified to dispense 100 tnts, not 1 (plugin-based)
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