2 of My DPS Characters 0-Cycling MoC 12: Node 1 | Honkai: Star Rail v2.0.1
Автор: Mave
Загружено: 2024-03-09
Просмотров: 203
DISCLAIMER:
Note that 0-Cycles are neither an accurate representation of a character's performance nor is it a sign of skill from me as a player. I am not a pro gamer. I just do this for fun.
CHARACTERS:
(DHIL Run)
E0S0 Dan Heng: Imbibitor Lunae
E1S0 Ruan Mei
E1S0 Bronya
E6S5 Tingyun
(Jingliu Run)
E0S1 Jingliu
E1S0 Ruan Mei
E1S0 Bronya
E4S3 Pela
TIMESTAMPS:
0:00 Dan Heng: Imbibitor Lunae
2:30 Jingliu
DESCRIPTION:
I originally uploaded individual videos for both of these runs, but I've unlisted those videos and compiled those two runs into this one video. I did this for the following reasons: 1) To organize my videos so that different runs of the same enemy lineup don't clutter the channel, and 2) To redo the runs to be more clean/optimized.
For this video in particular, I initially planned to make a 0-cycle for at least three DPS characters since 1) More gameplay = more room for the BGM to play, and 2) If I put two DPS characters on the title/thumbnail of my video with the caption "0-cycle", it would mislead people into thinking this is a true 0-cycle.
However, I did try using different DPS characters but found no success in 0-cycling with them. I probably can with more investment or research, but at that point, it ruins the fun of 0-cycling for me.
LUNAE'S RUN:
1. I did not realize that Bronya was on a DEF% rope or that she didn't have enough Effect Res to trigger Keel until AFTER I did the run when I was compiling the builds. I noticed she was getting her burst up much slower but didn't think much of it. Oh well. With the fact that she was barely alive at the end, I guess it's good she had a DEF% rope. She also managed to get hit enough times to where an ERR rope didn't matter for the rotation I planned. But yeah, I should do a better job checking builds next time before I start a run.
2. I could've had enough skill points to do a level 3 enhanced basic attack on Lunae if I was luckier with my Bronya's E1 50/50 chance. When I saw he didn't have enough skill points, I was about to reset but ultimately chose not to. Glad I didn't.
3. At 2:05, I had to use up a skill point stack for a low-level enhanced basic attack to reduce the toughness bar for Gepard or else he'd bring up his shield in his next action and the run would be joever.
JINGLIU'S RUN:
1. I had to kill the kill first wave with an unenhanced Jingliu skill so that her abilities would line up to a point where her burst and enhanced skill would get buffed by Bronya's skill. Now, the problem here is that I can't do anything to intentionally get this scenario. The best I could do is hold off Ruan Mei's ult to avoid Jingliu killing the enemy with her enhanced skill and then use Ruan Mei's ult near the end of the first wave to get the most out of the unenhanced skill (even if it barely does damage).
2. The weird cut at the final use of Jingliu's ult isn't an editing mistake: My laptop froze at that point and the frame where it froze was originally a few seconds longer. I didn't want to redo the run just because of that, so I cut out the lengthy freeze time, but I can't do anything to make the cut less jarring.
MUSIC:
Crescent Moon - FELT
• 【FELT】01. crescent moon(FELT-019 Rebirth S...
I am, We Are - Guiano (cover by 吉乃)
• 【オリジナルMV】私は、私達は/吉乃(cover)
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