Stylized Deer Modeling in Blender | Part 3 | Texturing
Автор: JulieT design
Загружено: 2026-01-13
Просмотров: 28
In this third part, we start texturing the stylized deer in Blender.
We create an image texture, set up the shader, and UV unwrap the model so the UV islands align correctly with the texture.
Then we move to UV Editing to fine-tune the layout and check that everything matches cleanly with no overlaps.
After that, we switch to Texture Paint and paint the deer directly in Blender — including the eyes — using the same tools and brushes.
In the next parts of this course, we will continue refining the textures and move on to materials and shading, bringing the character to life step by step.
This tutorial is suitable for artists who want to improve their UV unwrap and texturing workflow, and learn how to texture a stylized animal character in Blender from start to finish.
#Blender
#Blender3D
#BlenderCourse
#BlenderTutorial
#3DModeling
#Texturing
#UVUnwrap
#TexturePaint
#StylizedCharacter
#StylizedDeer
#CharacterModeling
#3DArt
#CGI
#deer
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