Vulkan C++ Game Engine Development: Compiling GLM on Windows | Boost Performance!
Автор: The Wolf Around
Загружено: 2025-01-09
Просмотров: 171
Learn how to compile GLM, the essential C++ math library for graphics programming, into a static library on Windows! 🚀
This tutorial covers:
✅ Automating the process with a batch script
✅ Using Ninja or Visual Studio generators
✅ Debug & Release build optimizations
Whether you're building a Vulkan-powered game engine or need faster build times, this guide has you covered. Perfect for C++ developers working on large projects!
📂 Batch Script Download:
Find the script here: https://github.com/TheWolfAround/Comp...
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