Building Dynamic Music Systems in UE5
Автор: Alexander Ross K
Загружено: 2024-12-26
Просмотров: 560
This video explores a different approach to video game music composition using Unreal Engine 5's MetaSounds. This is how I use procedural music systems to create dynamic audio that adapts to gameplay while maintaining musical coherence.
0:00 Introduction and challenges of game music composition
1:21 Project overview and sample setup
2:00 Demonstration of main generative patch
3:41 Creating sequential patterns
4:33 Implementing pitch variations and timing
5:38 Setting up kick drum patterns
6:45 Adding dynamic snare variations
7:13 Designing melodic sequences
8:00 Implementing melodic sequences
9:30 Creating the ambient patch
10:40 Building the melodic generator
12:00 Setting up filter modulation
13:02 Implementing dynamic note ranges
15:49 Bass instrument setup and crossfading
16:50 BPM and probability controls
18:45 Combining patches and transitions
19:44 Conclusion and applications
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