Zakuzaku Actors draft run - Second Great Hagure War
Автор: Errant⭐
Загружено: 2026-01-12
Просмотров: 8
As the title suggests, this is the second "war sequence" of the game. There's a lot of moving parts here: we have to split our drafted characters into two parties that barely manage to handle a frontline of four and winning fights in a timely and resource-light manner requires using the NPC assists around the maps. There's a loss condition for the NPCs being breached, but that's a very difficult condition to fulfill unless you're not fighting anything at all.
The first group has a lot of NPC support and fairly lax enemy counts, as well as a lot of shared weaknesses to Ice. The second has only Electricity weaknesses, who I don't have any good attackers for, and NPC support is much less reliable. The Sea Mother enemy boss is also dangerous enough to give me pause after a thirty-minute long event leading up to her. At least this time I know about Menyanyaa's gambit, but she fooled me utterly on my first playthrough too... Either way, the part where she disappears and pulls out her weapons is rough. Very rough. Thankfully the first segment was cleared without issue and so attrition had little effect on me here, and I had Iris' Fury Bow on Dorintl to inflict the big sahagins with many debilitating states.
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