[S2FM] SCP: Saferoom
Автор: A Dummie
Загружено: 2023-07-06
Просмотров: 52418
A lone MTF agent fights his way across a site of the SCP Foundation, in a desperate gamble to make it to the saferoom. Really, more an excuse to animate some SCP related "tactical" action scenes in SFM/S2FM. Those are fun to animate.
Yes, those are Half-Life 1 HECU models I am using for the enemy forces. No, I couldn't get one from any GoIs hostile to the SCP Foundation, like GOC or Scarlet King or any of that stuff. I tried. Retexturing the models to something more SCP-like is something I'll explore in future SCP animations.
No, I don't know whether I'll go back to SFM for a while. Animations in S2FM (especially realistic ones) are less time-consuming. This video took 150 hours in S2FM but could have taken 190-200 in SFM. Though the TF2 resources in S2FM are far fewer, so I'll have to find a way to import my kit. Or stick with SCP animations until someone imports the proper files into S2FM.
Also, action is really fun to make, even though it takes a lot longer.
SCP: Saferoom is loosely based on SCP-4856 by MaliceAForeThought, who brought it to my attention a long time ago and drilled a hole in my mind since.
https://scp-wiki.wikidot.com/scp-4856
Of course, most of the animation isn't based on any single SCP, but a series of random tales involving MTFs I have read over the last 7 or so years. SCP: Saferoom is based on an old video that Callegos made about Solid Snake fighting guys to the beat of Blue Monday, but I think he took it down or something.
So, my first incursion into Source 2 Filmmaker. I hope it goes well. I think Youtube has put the channel in algorithm hell for some reason and hopefully SCP: Saferoom does well enough.
And in case you don't know, the song is Blue Monday by New Order.
Made by: Dummie
https://steamcommunity.com/id/highfun...
Voices:
Samwiz1
Jack5
Previews available here: https://discordapp.com/invite/GK34wRt
If you liked it, rate it on Steam. I don't know how it could possibly help, just that it does.
Trivia:
Again, an animation that took too long. I don't know why. It might be something to do with the learning curve of S2FM.
The animation progress started on 13/04/23, ending on 03/07/23. My laptop died mid-way, during the early progress. It died from pure overuse, which is anomalous for laptops only 2.5 years old. I probably cooked it.
My favorite SCPs are still 2639, 3780, 4856, 093, 1861, and 3021.
This is my first animation in 24 FPS in 5 years. This is because I don't know why S2FM refuses to animate properly in the usual 60 FPS. I think it looks fine, but the motion blur difference is still odd to me. I hope it doesn't minimise your enjoyment.
The MTFs cannot move their faces. This is like SCP: Ordinary World, but worse. All models had serious issues with faceposing, which proved a challenge since a lot of my shots and signature moves rely on emoting, and nobody talks in this animation.
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