Modelling the Mitternachts Waltz Bow in Blender – PART 2
Автор: Jaymes3D
Загружено: 2025-12-06
Просмотров: 36
Hey everyone, it’s Jaymes — welcome back to PART 2 of the Mitternachts Waltz Bow tutorial series!
In Part 1, we set up our base shape, references, symmetry, and core forms.
Now in PART 2, we dive deeper and start bringing this weapon to life with more refined details:
✨ In this episode, you’ll learn:
How to block in the Limbs of the bow.
Refining the overall silhouette for a cleaner stylized look.
Adding the secondary shapes and curve accents that define the Genshin art style.
Adjusting proportions and preparing the mesh for more detailed work.
This stage is all about improving shape quality and building the structure that will carry the final high-quality model.
Follow along and model with me!
** FREE Reference Images Download:
https://drive.google.com/drive/folder...
** WATCH PART 1: • What I Learned from Modeling the Iconic MI...
Don’t forget to like, subscribe, and share the series to support the channel and help others learn stylized game asset creation!
00:00 – Intro & what we’re doing in Part 2
00:32 – Reviewing the base mesh from Part 1
02:05 – Blocking out the Limbs of the bow
04:49 – Converting to Mesh
07:09 – Shaping the limbs & improving the silhouette
17:10 – Modeling the feather on the limbs
25:55 – Outro.
🎵 Music Credits:
Elite by Alex-Productions / alexproductionsmusic
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Lorn by GalaxyTones / galaxytones
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Amoris by GalaxyTones / galaxytones
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Beyond by Onycs / onycsmusic
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