You're telling me to find PB between 3 Lookouts and 2 Trackers?!
Автор: Ultramate
Загружено: 2025-12-02
Просмотров: 44
Town of Salem is a social deduction game where the uninformed majority has to find and hang the informed minority. Along the way, each person is given a role to help their faction win.
Town traitor is a townie role that is factionally sided evils. It cannot be detected by investigative roles and can only be found socially. When all evils (Not including NP and RA) are dead, if both Town traitors are alive, a 5 day timer starts; If only 1 is alive, a 3 day timer starts. Town must hang the Town traitors then or lose the game.
TPOW: Further split into
TE: Gives town extra kills (Marsh/Pros)
TG: Gives town extra votes
TI: Town Investigative roles that finds evils
TK: Town killing roles that can kill townies or evils
TP: Town protect that grants protection to a player
TS: Town support that gives advantages not listed above
CT: Any role listed above not including TPOW
RT: Like CT but includes TPOW
CPOW: Coven power roles that change the game for coven
CK: Coven killing roles that grants extra kills
CC: common coven roles that gives utilities not listed above
Berserker: The only apocalypse role that can kill at night, can kill from N2 onwards
RA: One of the 4 horseman of the Apocalypses. One of them transforming usually spells the end of the game if not hung.
Ego: A modifier that makes a townie become egotist. They have the same win condition as Neutral Pariah (Have town lose the game) but now can be found by investigative roles. Everyday that they live, they speed up the game by a flat 20% up to 200% until they leave or die
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