Introduction to Game-Based Learning
Автор: Rafael Da Silva, PhD
Загружено: 2022-08-20
Просмотров: 312
Module 1 Video for OPWL527 - Game-Based and Gamified Learning at Boise State University.
In this video, I introduce game-based learning and its theoretical foundations, define serious games, and provide characteristics of good serious game design. Game examples are also presented to illustrate the concepts discussed in the video.
Images:
Civilization VI - © 1991 – 2020 Take-Two Interactive Software, Inc.
Convene the Council - © iCivics Inc.
Minecraft - © 2022 Microsoft
Return of the Obra Dinn - © 2018-2022, 3909 LLC.
Sim City 4 - © 2003 Electronic Arts Inc.
Super Mario Galaxy - © Nintendo. 2022
References:
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper & Row.
Gee, J. P. (2005). Learning by design: Good video games as learning machines (Links to an external site.). E-learning and Digital Media, 2(1), 5-16.
Plass, J. L., Mayer, R. E., & Homer, B. D. (Eds.). (2020). Handbook of game-based learning. MIT Press
Squire, K. D. (2008). Video game–based learning: An emerging paradigm for instruction (Links to an external site.). Performance Improvement Quarterly, 21(2), 7–36.
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