Morningstar OST Sample Direction 1
Автор: RadianHelixMedia
Загружено: 2024-07-22
Просмотров: 295
An uploaded of some early OST work. This is just to help set the tone for the direction of the OST rather than to serve as an example of it. If you're finding this later and wondering where these tracks went, it's basically a just an example for while we're hiring a real composer. I (Thain) have never been much of a musician, but in 2022 I dedicated a little time to learning the basics so I can better communicate the tone to our future team members.
These tracks were all my fault.
1. Mellow Explorer -- 0:00
2. Generic Dirge -- 1:44
3. Voices of the Deep A -- 3:15
4. Voices of the Deep B -- 4:38
5. Interlude -- 6:04
6. Dire Combat Theme -- 7:31
7. Fathomless Depths -- 8:19
These tracks represent mostly exploration and peaceful building modes of the game. Mellow Explorer would be for the World Map during moments of high morale in your party. Generic Dirge is for low morale exploration as one travels the world map.
Voices of the Deep 1 and 2 are for deep exploration of caves. One for light moments and the other for combat. Fathomless Depths is similarly for dark moments of exploration.
We still need to establish a lief motif for the Main Theme. Voices of the Deep and Generic Dirge, as well as the Dire Combat Theme, each share a bit of a lief motif in common that may inspire what's to come.
The main inspirations here are: Jeremy Soule's Total Annihilation's OST, Guild Wars OST, Austin Wintory's The Banner Saga OST, and in general some Sci-fi Fantasy TV show themes like Battlestar Galactica, Farscape, and Stargate SG1. The core is Orchestral, a lot of deep choir voices, heavy use of Cello, french horn, violin, and Taiko drums, but also some unexpected sounds from Spitfire's Fog Horn to the Yaybahar from Görkem Şen.
This gives a familiar, but still very alien sound, fitting for a player surviving on a Fragment of an alien megastructure full of iron age tribes and dangerous alien organisms. There's an ambient component for chill exploration and peacefully building, navigating menus, but also a tense while calculated combat atmosphere when fighting for your life, issuing order to your troops on the battlefield.
The mix of the iron age and sci-fi future is a unique blend of genre tropes, and the OST in turn needs to reflect that mix as well.
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