Adding a Procedural Castle Dungeon to my Voxel Game - Lay of the Land
Автор: Tooley1998
Загружено: 2024-09-17
Просмотров: 44138
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https://store.steampowered.com/app/27...
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Patreon: / tooley1998
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Hey everyone the Temples and Castles Update Part 1 is here.
Improved Castle Dungeon
The castle dungeon has been completely overhauled. It is now procedurally generated and much improved and better designed. Its labyrinthian halls hold many dangers and treasures. Enter at your own peril ;)
Improved Boss Battle
The stone golem boss battle has been improved with a new arena and many bug fixes.
New Structure Placement System
I've rewritten the games structure placement system to support bespoke placement requirements. The new harbor structure for example needs to be placed half in water/land.
There is also better support for many buildings in the same structure. For example the observatory/library is a 2 building structure that is placed near each other & connect with roads separate from the main road network. The windmill is also a part of the harbor structure.
Performance Improvements
I have made many optimizations to reduce CPU bottlenecks. The games performance is now much more consistent, stutters less frequently and will utilize your GPU much better.
https://linktr.ee/tooley1998
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