How to Model a Realistic Cap in Blender?
Автор: Masih Ahmadi
Загружено: 2025-12-19
Просмотров: 23
Model a clean, realistic baseball cap in Blender — step-by-step `blender modeling`, clean topology, and practical `blender workflow` tips. This `blender tutorial` covers `3d modeling` techniques and shows you `how to create a hat in blender`. HardOps is used for speed and precision; links are below.
More details and assets: (https://www.artstation.com/a/973432)
— HardOps: [https://blender4.com/add-ons/hops/]
00:00 – Intro
00:03 – Blocking the Cap Base
00:18 – Top Extrusion & Vertex Merge
00:39 – Beveling & Edge Flow Control
00:54 – Subdivision Setup & Knife Cuts
01:11 – Mirror Workflow & Cleanup
01:30 – Vertex Snapping & Topology Fix
02:34 – Shape Refinement with Subdivision
03:03 – Front Shape Sharpening
03:19 – Circular Edge Loop (To Sphere)
04:01 – Bevel Prep & Applying Transforms
05:11 – Inner Extrusions & HardOps Bevel
05:42 – Clean Shading with Weighted Normals
06:11 – Front Detail Separation
07:15 – Detail Bevels & Loop Control
08:04 – Subdivision Control & Cleanup
09:17 – Creating the Top Button
09:47 – Proportional Editing Basics
10:34 – Secondary Details Modeling
11:18 – LoopTools for Circular Cuts
12:32 – Final Shape Refinement
13:04 – Final Bevel Pass
15:43 – Final Result & Outro
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