Unity2D: Making a Game for ChatGPT... (Enemy AI Patrol System)
Автор: Kyle Broad
Загружено: 2025-03-28
Просмотров: 221
Scripts...
https://drive.google.com/drive/folder...
The prompt I used...
Can you write me a one sheet Games Design document for a 2D game that I can make in Unity. The GDD needs a game title, intended game systems, target age of players, a summary of the games sorry focusing on gameplay, distinct modes of game play, USP
The game I have to make...
One-Sheet Game Design Document
Game Title:
Shadow Circuit
Intended Game Systems:
PC (Windows/macOS)
Consoles (Nintendo Switch, PlayStation, Xbox)
Mobile (iOS, Android)
Target Age of Players:
12+ (mild fantasy violence, moderate difficulty curve)
Summary:
Shadow Circuit is a fast-paced 2D action-platformer with a cyber-noir aesthetic, combining precision parkour, stealth mechanics, and intense combat. Players take on the role of Nova, an ex-hacker-turned-rebel fighting against an oppressive megacorporation. Set in a dystopian city where rogue AIs and cybernetic enforcers patrol the streets, players must navigate neon-lit rooftops, infiltrate corporate strongholds, and engage in tactical combat while uncovering a conspiracy that threatens humanity.
Core Gameplay Features:
Fluid Parkour System: Wall-running, dashing, grappling hooks, and double jumps allow for dynamic traversal.
Stealth & Combat Hybrid: Players can engage in direct combat or use environmental shadows and hacking tools to bypass enemies.
Hacking Abilities: Disrupt security systems, disable turrets, take over enemy drones, and create digital pathways to new areas.
Procedural AI Behavior: Enemies adapt to player strategies, encouraging creative problem-solving.
Upgradeable Cyberware: Unlock and enhance abilities like time-slowing dodges, shockwave punches, or invisibility cloaks.
Distinct Modes of Gameplay:
Story Mode: Linear progression through hand-crafted levels, with narrative-driven missions and boss fights.
Endless Chase Mode: A procedurally generated parkour escape mode where players must outrun security drones.
Arena Combat Challenges: Waves of increasingly difficult enemies where players test combat skills and leaderboard rankings.
Time Trial Mode: Speedrun-focused levels encouraging perfect execution of movement and hacking strategies.
Unique Selling Points (USP):
Dynamic Light & Shadow Mechanics: Stealth isn't just about hiding; players can manipulate light sources to create safe paths or blind enemies.
Reactive Sound Design: Footsteps, gunfire, and environmental sounds alter enemy AI behavior, adding a layer of strategy to movement.
Cyberpunk Pixel Art Style: Vivid neon colors, parallax cityscapes, and glitch effects create an immersive, futuristic atmosphere.
Adaptive Soundtrack: Music intensity shifts dynamically based on player actions, ensuring a cinematic experience.
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