Neural Shading Course: Part 4 - How to Build Multi Layer Perceptron (MLP) in a Shader
Автор: NVIDIA Game Developer
Загружено: 2025-11-13
Просмотров: 360
In this video, we train a tiny MLP to generate texture pixels from UVs, then scale it up with hidden layers and better activations. We also cover gradient validation, training loops, and quality trade‑offs.
View course playlist: • Get Started with RTX Neural Shaders
Access NVIDIA resources for game developers: https://developer.nvidia.com/industri...
Learn about NVIDIA RTX Kit, a suite of neural rendering technologies to ray trace games with AI, render scenes with immense geometry, and create game characters with photo-realistic visuals: https://developer.nvidia.com/rtx-kit/
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