Shot Process & Workflow - Prehistoric Chase
Автор: wearedow - Alisha Steinberger
Загружено: 2022-10-10
Просмотров: 23445
This is a "behind the scenes" video, explaining a bit of the animation process for the prehistoric chase shot I animated.
The animation was done in Maya. The muscle system is Ziva Dynamics, and rendered in Unreal Engine.
This project wouldn't have been possible without:
Animation Supervisor - Eddie Chew
Creature fx - Chay Johansson and Stacy Yoi
Models - Nicholas Gaul
Audio - Ben Nockolds
Music:
Animal Friends - Lukrembo
MAyBE - Loo Zhong Han
Sofia - LofIndo Remix - Clairo
Timecodes
0:00 - Intro
0:22 - Preproduction, Planning and Research
1:15 - Run Cycles
1:37 - 3D Animation Setup and Blocking
3:06 - Camera Aim and Up Setup
4:15 - Ghosting 3DCharacters in your Scene
5:53 - Stepped and Splined Keyframes
7:01 - Locator Setup
7:57 - Finalizing Camera
8:45 - Finalizing Animation
9:54 - Creature CFX process
11:03 - Credits
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