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Overworld Map, Shaders & the Goal Point | Remaking Super Mario World in Godot (Part 4)

gamedev

indie

devlog

smw

godot

godot engine

unity

super mario world

smw mario

explained

game physics

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powerups in godot

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Автор: wye

Загружено: 29 дек. 2024 г.

Просмотров: 87 663 просмотра

Описание:

In this episode of "Remaking Super Mario World in Godot", I'm expanding the gameplay by building the overworld map! And I'm learning a lot in the process - mostly about how to work with Godot, but also about the (sometimes strange) details of Super Mario World.


Chapters:
00:00 Intro
00:44 Refactoring
05:32 The Goal Point
09:17 The Overworld Map
16:15 Shaders
22:12 Outro


Music:
Super Mario World: Overworld [Lo-Fi REMIX]:    • Super Mario World: Overworld [Lo-Fi REMIX]  
Super Mario World - Ground Theme (Lofi Lia Remix):    • Super Mario World - Ground Theme (Lofi Lia...  


See also:
A helpful video by Bacon and Games about Scene Managers in Godot:    • This Godot 4 Scene Manager Does it ALL  
A helpful video by Hot Worlds Gamedev about the player's role in the scene tree:    • How to "Change Scenes" (without losing you...  
PlayWithFurcifer's introduction to shaders:    • How To Shader (Fast) - using Godot Engine  
Retro Game Mechanics Explained on the SNES mosaic effect (and more):    • Backgrounds & Rendering - Super Nintendo E...  
My video about making the Super Mario World font:    • How I Made the Super Mario World Font  
The palette shader by KoBeWi I referenced: https://github.com/KoBeWi/Godot-Palet...
Banduck, who is also making Super Mario World in Godot and is way further along:    / @banduck  
My latest SMW ROM hack, A Plumber For All Seasons:    • A Plumber For All Seasons - Release Trailer  


"4" in the thumbnail from the SMW logo font by BMatSantos on MFGG (slightly edited by me)


https://www.eric-kaiser.net
https://ko-fi.com/wye951

Overworld Map, Shaders & the Goal Point | Remaking Super Mario World in Godot (Part 4)

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