Overworld Map, Shaders & the Goal Point | Remaking Super Mario World in Godot (Part 4)
Автор: wye
Загружено: 29 дек. 2024 г.
Просмотров: 87 663 просмотра
In this episode of "Remaking Super Mario World in Godot", I'm expanding the gameplay by building the overworld map! And I'm learning a lot in the process - mostly about how to work with Godot, but also about the (sometimes strange) details of Super Mario World.
Chapters:
00:00 Intro
00:44 Refactoring
05:32 The Goal Point
09:17 The Overworld Map
16:15 Shaders
22:12 Outro
Music:
Super Mario World: Overworld [Lo-Fi REMIX]: • Super Mario World: Overworld [Lo-Fi REMIX]
Super Mario World - Ground Theme (Lofi Lia Remix): • Super Mario World - Ground Theme (Lofi Lia...
See also:
A helpful video by Bacon and Games about Scene Managers in Godot: • This Godot 4 Scene Manager Does it ALL
A helpful video by Hot Worlds Gamedev about the player's role in the scene tree: • How to "Change Scenes" (without losing you...
PlayWithFurcifer's introduction to shaders: • How To Shader (Fast) - using Godot Engine
Retro Game Mechanics Explained on the SNES mosaic effect (and more): • Backgrounds & Rendering - Super Nintendo E...
My video about making the Super Mario World font: • How I Made the Super Mario World Font
The palette shader by KoBeWi I referenced: https://github.com/KoBeWi/Godot-Palet...
Banduck, who is also making Super Mario World in Godot and is way further along: / @banduck
My latest SMW ROM hack, A Plumber For All Seasons: • A Plumber For All Seasons - Release Trailer
"4" in the thumbnail from the SMW logo font by BMatSantos on MFGG (slightly edited by me)
https://www.eric-kaiser.net
https://ko-fi.com/wye951

Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: