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Kurohyou-esque Moveset in Yakuza 0??!?!?

Автор: bleach

Загружено: 2024-09-28

Просмотров: 2328

Описание:

info: the main combo attacks are based off shinjou's moveset, but the parry, stomps, run attacks, charged attacks are placeholders lol (moves are borrowed from enemies in the game)

video was made before the grab, parry and extra style update (sorry)

square x 5
triangle x 5
circle right before enemy attacks = parry
lock on triangle = somersault
charged attacks
square can be intertwined with triangle and triangle can be intertwined with square (1 square 2 triangle 3 square 4 triangle 5 square, etc.)
double stomps (fist and stomp)
double get ups (rise tornado + majima's spinning leg sweep)
running attacks (ricky mask and joji kazama)
UPDATE 9/29/2024 1:48 pm (PST):
it now has grabs, front and back grab combos are now replaced with throws instead
circle (front) = jiu-jitsu throw (seoi nage) from jiu-jitsu goon
square (front) = mine E_MIN_SYNC_lapel_nage - Kneeling Judo Kata Guruma to Face Punch
triangle (front) = lau ka long charged double knee to skull
circle, square, triangle (back) = andre richardson guillotine choke (based off reiji shinjou moveset)
UPDATE 9/30/2024 1:47 AM (PST):
it now includes other parries + an attempt at a running grab
try guarding before an enemy hits inorder to parry
Parry 1 = Yahata's Double Gut Punch to Beckon Taunt (front parry)
Parry 2 = Lau Ka Long's Stepping Palm Strike (left parry)
Parry 3 = Dragon Style's Throw (right parry)
Running Grab = Nishiki's Double Leg Takedown (can whiff)
it pretty much keeps everything else that brawler style has

is this even kurohyou anymore??
UPDATE 9/30/2024 9:53 PM (PST):
rush is now basically extreme wild dance, up to a 15 hit combo (can be intertwined too)
square x 15
triangle x 15
sway attacks changed to the same sways as brawler
double getup, run attacks, double stomps
rush is still the same, having the weave and stuff

beast has grabs changed + double stomps + get up attack + extra charge attack
square stomp = shibusawa's jumping elbow drop (insane damage)
circle (front) = aizawa's Shoulder Carry to Throw Release
square (front) = lau ka long's overhead throw
triangle (front) = Shibusawa's unused front piledriver (insane damage)
circle, square, triangle (back) = Daigo Dojima's Dragon Suplex (based off extreme fortitude)
square (charge) = shibusawa's shoulder tackle (insane damage)
beast is basically still the same

men who were used for this moveset:
rikiya (first square in brawler, used in rush style's punches)
kashiwagi (3rd and 4th square, downed punches in brawler and rush, used in rush style's punches and running kick for rush)
joji kazama (running attack for brawler, final kick in rush style's kicks)
ricky mask (running attack and 5th square, unfortunately the hitbox is buggy)
andre richardson (the somersault+guillotine choke)
majima (triangle charge loop + leg sweep, used in rush style's punches)
akiyama (basically the entirety of triangle except for the first move, front sway attack + counter kick, used alot in rush style's kicks)
tamashiro (second square in brawler, sway attacks, used in rush style's punches, rush style taunt)
rush style (parry, get up attack)
jiu-jitsu goon (seoi nage)
yoshitaka mine (square front command grab)
yahata (parry 1)
lau ka long (parry 2)
kiryu's dragon style (parry 3, leg sweep for beast and rush)
nishiki (running grab)
aizawa (grabs for beast, the knee strike in rush style's kicks)
hiroshi hayashi (used for rush's running punch)
shibusawa (used for beast's square stomp, charged square and triangle throw)

extra feature: you can taunt enemies from far away like in kurohyou

is this viable?

   • Kurohyō: Ryū ga Gotoku Shinshō OST - Muppe...  

https://drive.google.com/file/d/1GW1E...
^ NEWEST VERSION!!!!!, model + aura + sounds + ui not included

use this https://www.nexusmods.com/site/mods/743

feel free to use this as a moveset template or whatever, the jsons i edited were:
p_kiryu_s.json
p_kiryu_sync_b.json
p_kiryu_sync_f.json
p_kiryu_h.json
p_kiryu_c.json
p_kiryu_c_sync_b.json
p_kiryu_c_sync_f.json

Kurohyou-esque Moveset in Yakuza 0??!?!?

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