Make Retro-looking Games in Godot
Автор: Cashew OldDew
Загружено: 2025-12-09
Просмотров: 3612
Hello everyone! Achieving a retro feeling is much easier than one would think. In this video I'll show you how to use a pixelation and posterization effect with some gamma correction in order to make your game stand out and really capture that old school look.
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Vertical and Horizontal bars could appear for pixelation. Sometimes pixel count division could get out of [0, 1] bounds. For that, the screen texture sampling can be set to non-repeating:
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable;
The posterization idea comes from https://github.com/lettier/3d-game-sh... . You can find many other cool 3D shaders there.
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Chapters:
0:00 Screen Shader Quad Setup
1:34 Pixelation
5:37 Posterization
#godot #shaders #3d
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