EXCLUSIVE WoW Housing INTERVIEW With Preach and Dratnos
Автор: The Daily Preach
Загружено: 2025-05-15
Просмотров: 38188
We were fortunate to get to sit down with the good Dr Atnos and the devs from WoW's housing: Toby Ragaini - Lead Designer on WoW and Design Lead on Housing: Neighborhoods and Jay Hwang - Principal Artist and Design Lead on Housing: Decorations.
Check out our main video covering ALL of the juicy information from our playtest here over on the main channel: • I Got To Try WoW's PLAYER HOUSING - It's B...
Dratnos has also done his deepdive into everything here: • I got to try WoW's Player Housing!
00:00 - Intro
00:29 - Designing the Feature set
01:26 - What is envisioned for Neighborhoods
03:37 - How are you prioritizing feature development?
04:58 - Designing Housing content with new patches
05:59 - How are you avoiding the world feeling smaller like with Garrisons?
08:08 - Working with older assets
08:36 - Item aquisition
10:00 - Will these tools be used in developing the main game?
11:09 - Technical challenges of implementing housing
11:57 - How do you plan to help players enter social spaces?
13:18 - Possibility of import/export and using preset housing
14:50 - How long has housing been in development?
15:53 - Housing utility
17:07 - Housing is opening Pandora's Box
Catch us on the links below!
Website and Merch Store:
www.preachgaming.com
Preach
Main Channel: / preachgaming
VODs Channel: / @preachgamingvods6265
Twitch: / preachlfw
Twitter: @Preachgaming
Emma:
Twitter: / misspreach
ChunkeyNinja
Twitter: / thechunkeyninja
Twitch: / chunkeyninja
Nupss:
Twitter: / nupss_
Methuzahla:
Twitter: / methuzahla
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