Fears To Fathom NPC In Unity - Part 3
Автор: BatPan
Загружено: 2025-03-02
Просмотров: 157
Hello everyone, I'm Batpan! 🦇 Welcome to Part 3 of our series on creating an NPC system like the one in "Fears to Fathom" using Unity. In this video, we'll enhance our AI NPC system by making the AI go to a destination and have the player follow it. If the distance between the player and the AI exceeds a certain amount, the AI will wait until the player gets closer before proceeding.
This video is part of my Unity tips and tricks series and is also included in our series on recreating functions from the "Fears to Fathom" game.
Special thanks to @32bitcrazy, @Context312, and @MinecraftTomato for recommending this video!
Exciting news—I recently published my own retro horror game! You can check it out through the link in the description; I’d love to hear your thoughts. All files used and created in this video are available on my GitHub, linked in the description.
Don't forget to like, comment, and subscribe for more awesome content! 🎉✨
Link to my Game = https://batpan.itch.io/fractured-psyche
Link to files on GitHub = https://github.com/BATPANn/FearsToFat...
_____________
Other Parts:
NPC System Part 1 = • Fears To Fathom NPC In Unity - Part 1
NPC System Part 2 = • Fears To Fathom NPC In Unity - Part 2
_____________
____________________________
Chapters:
00:00 - 00:54 Intro
00:55 - 01:37 Editor Part
01:38 - 07:06 Script Part
07:07 - 12:14 Additional Part
12:15 - 12:36 What we created
12:37 - 13:07 Outro
____________________________

Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: