World Space Health Bars That Follow Units | Unity Tutorial
Автор: LlamAcademy
Загружено: 2022-02-15
Просмотров: 25769
Learn how to make Health Bars that stay above the heads of units in World Space!
A common need in games is to show Health Bars over some enemy or unit. In this tutorial we'll take a look at one way to achieve that in a way that enables us to retain the benefits of sliced and filled Sprites.
I also discuss some of the "gotchas" that you may encounter as you implement this in terms of both performance and strange behaviors.
👨💻 As always, all code from this video is available on GitHub: https://github.com/llamacademy/worlds...
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📚 Resources
We're not starting from scratch in this video, so if something doesn't make sense to you, check out the previous videos that implemented that specific piece of functionality:
⚫ Progress Bars - • Progress-Reporting C# Progress Bars on a C...
⚫ Explosions with Obstructions - • Explosive Damage and Force with Obstructio...
⚫ Spawning NavMeshAgents at Runtime - • Spawn and Place NavMeshAgents on a NavMesh...
⚫ Introduction to NavMeshes in Unity - • NavMesh Basics - Introduction to the NavMe...
Each of these has their own GitHub repository as well that allows you to get an exact replica of the project I made in the tutorial to explore at your own pace.
As usual when we use a NavMesh, we're using the NavMesh Components: https://docs.unity3d.com/Manual/NavMe... not the built-in navigation system.
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Chapters:
00:00 Topic Introduction and Overview of Implementation
02:08 Scene & Script Overview
03:39 Enemy.cs - Adding a Health Bar
06:04 AgentSpawner.cs - Provide Health Bar References to Enemy
06:57 ProgressBar.cs - Add a Color Gradient
07:57 Set up Scene and Prefabs
10:47 Demo
11:52 Summary and Final Thoughts
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