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Animating Auto Layout Constraints - Core Animation with Swift 4.2, Xcode 10, iOS 12

Автор: Kodeco

Загружено: 2019-01-30

Просмотров: 5131

Описание:

Animate the constant property of an Auto Layout constraint as you create your first view animation for the Packing List app.

The course is designed for Xcode 10, iOS 12, and Swift 4.2.

Download the course materials here:

https://www.raywenderlich.com/9051-be...

Watch full course online here:

https://www.raywenderlich.com/9051-be...

About the course:

Get started with iOS Animations! Learn about animating Auto Layout constraints, views, and custom view controller transitions.

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About www.raywenderlich.com:

raywenderlich.com is a website focused on developing high quality programming tutorials. Our goal is to take the coolest and most challenging topics and make them easy for everyone to learn – so we can all make amazing apps.

We are also focused on developing a strong community. Our goal is to help each other reach our dreams through friendship and cooperation. As you can see below, a bunch of us have joined forces to make this happen: authors, editors, subject matter experts, app reviewers, and most importantly our amazing readers!

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Core Animation is a graphics rendering and animation infrastructure available on both iOS and OS X that you use to animate the views and other visual elements of your app. With Core Animation, most of the work required to draw each frame of an animation is done for you. All you have to do is configure a few animation parameters (such as the start and end points) and tell Core Animation to start. Core Animation does the rest, handing most of the actual drawing work off to the onboard graphics hardware to accelerate the rendering. This automatic graphics acceleration results in high frame rates and smooth animations without burdening the CPU and slowing down your app.

If you are writing iOS apps, you are using Core Animation whether you know it or not. And if you are writing OS X apps, you can take advantage of Core Animation with extremely little effort. Core Animation sits beneath AppKit and UIKit and is integrated tightly into the view workflows of Cocoa and Cocoa Touch. Of course, Core Animation also has interfaces that extend the capabilities exposed by your app’s views and give you more fine-grained control over your app’s animations.

At a Glance

You may never need to use Core Animation directly, but when you do you should understand the role that Core Animation plays as part of your app’s infrastructure.

Core Animation Manages Your App’s Content

Core Animation is not a drawing system itself. It is an infrastructure for compositing and manipulating your app’s content in hardware. At the heart of this infrastructure are layer objects, which you use to manage and manipulate your content. A layer captures your content into a bitmap that can be manipulated easily by the graphics hardware. In most apps, layers are used as a way to manage the content of views but you can also create standalone layers depending on your needs.

Layer Modifications Trigger Animations

Most of the animations you create using Core Animation involve the modification of the layer’s properties. Like views, layer objects have a bounds rectangle, a position onscreen, an opacity, a transform, and many other visually-oriented properties that can be modified. For most of these properties, changing the property’s value results in the creation of an implicit animation whereby the layer animates from the old value to the new value. You can also explicitly animate these properties in cases where you want more control over the resulting animation behavior.

Layers Can Be Organized into Hierarchies

Layers can be arranged hierarchically to create parent-child relationships. The arrangement of layers affects the visual content that they manage in a way that is similar to views. The hierarchy of a set of layers that are attached to views mirrors the corresponding view hierarchy. You can also add standalone layers into a layer hierarchy to extend the visual content of your app beyond just your views.

Actions Let You Change a Layer’s Default Behavior

Implicit layer animations are achieved using action objects, which are generic objects that implement a predefined interface. Core Animation uses action objects to implement the default set of animations normally associated with layers. You can create your own action objects to implement custom animations or use them to implement other types of behaviors too. You then assign your action object to one of the layer’s properties. When that property changes, Core Animation retrieves your action object and tells it to perform its action.

Core Animation provides a general purpose system for animating views and other visual elements of your app. Core Animation is not a replacement for your app’s views. Instead, it is a technology that integrates with views to provide better performance and support for animating their content.

Animating Auto Layout Constraints - Core Animation with Swift 4.2, Xcode 10, iOS 12

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