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GBO2 Gundam F90S: The first 750 cost support!

Автор: Avenger1_ GBO2

Загружено: 2025-04-14

Просмотров: 10329

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This video contains four matches I had with the LV1 F90 Support Type on Gundam Battle Operation 2. It is a 750 cost support with decent aerial mobility, a very small hitbox, great mobility, great stagger lock ability, good stagger accumulation, great incendiary damage alongside access to LV1 Linked Fire, which allows it to fire off practically 10k damage at once shots. It suffers from low HP alongside the Linked Fire skill disabling your back beam cannons for 90 seconds after the timer ends. I hope that you enjoy watching!

Its primary weapon is a quad beam cannon with 700x4 power, 80% heat, 4 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 400m range and 15%x4 stagger value. This has decent damage, but apart from instant staggering, the beams travel very fast and it is easy to hit with thanks to it having a generous ASL reticle.
Its primary melee weapon is the suits bare hands with 2000 power, 2 seconds cooldown, 0.5 seconds swap time and 200% downswing modifier. This has short reach since it uses the Guncannon moveset, but it can do surprisingly high damage against generals
Its first sub weapon is a head vulcan gun with 110 power, 60 ammo, 600 RPM, 10 seconds reload, 0.5 seconds swap time, 200m range, 1100 DPS and 6% stagger value. This has fairly good DPS and can stagger in just 1.7 seconds, making it an excellent way to stagger enemies while boosting around.
Its second sub weapon is an incendiary missile pod with 800x2 power, 2 ammo, 4 seconds cooldown, 10 seconds reload, 0.5 seconds swap time, 400m range, 35%x2 stagger value and 200x16 incendiary damage. This has seemingly low damage, but each shot sets the enemy on fire, dealing damage over time and stopping their stagger accumulation gauge from resetting. It can deal over 4000 fire damage with the right custom parts.
Its third sub weapon is a cruise missile with 1300x2 power, 2 ammo, 10 seconds reload, 0.33 seconds swap time, 400m range and 80%x2 stagger value. While these do not instant stagger, they deal high damage, have a large splash radius, incredible stagger accumulation alongside the ability to be guided mid-air by your aim.
Its fourth sub weapon is pair of beam cannons with 1400x2 (2000+2000+2000) power, 80% (100%) heat, 2.5 seconds cooldown, 20 seconds (10 seconds) overheat, 0.77 seconds swap time, 550m (550m+400m) range and 35%x2 (70%+60%+80%) stagger value. Normally, these just fire once and instant stagger. They are useful as a stagger follow-up. When Linked Fire is activated, the MS instead fires the quad beam cannons, back beam cannons and incendiary missiles all at once, dealing 6000 base damage and 200x16 incendiary damage.
Its fifth weapon is a composite sight with 100% heat, 15 seconds overheat, 0.5 seconds swap time, 450m range and 6 seconds duration. When activated, this spots every enemy within range. When spotted, enemies will take 10% more damage from you and your allies.

The LV1 F90S has 22000 HP, 34 ballistic resist, 30 beam resist and 20 melee resist. It has low HP and no defensive buffers, which makes it quite squishy.
In terms of mobility it has 135 walking speed, 215 boost speed, 70 thrust and 78 turning speed. It is really speedy for a support, it is basically the fastest one in the whole game when you consider its aerial mobility. It has LV1 Flap Booster, LV3 Flight Control and LV3 Forced Injectors for mobility boosting skills.
It also has LV1 Linked Fire. This can be activated via the touchpad and lasts for 30 seconds, during which time your back beam cannons become much more powerful. This comes at the cost of the back beam cannons becoming completely unusable for 90 seconds after the 30 second timer ends.

In conclusion, I feel that the F90 Support Type is really strong. 750 cost is a very general driven meta, there are no LV1 750 cost raids, so that makes it extremely easy for F91 players to instantly blow up anybody that dares to take a LV2 or LV3 750 cost raids. Consequently, this makes playing support extremely easy, you have no raids to worry about and are thus free to just shoot at generals all day. This is on top of the F90S being pretty damn strong in general, it can very quickly nuke a general, and it is quite slippery due to its mobility in general, aerial mobility thanks to Flap Booster, and its small size. I think that this thing will continue to be strong at least until we get a LV1 750 cost raid, it may remain strong even after that, depending on how strong that raid is. Thanks for watching!

Music used:

Flag to Flag, Out of Control

Dynasty Warriors Gundam 2, A Good Thing Is Possible

GBO2 Gundam F90S: The first 750 cost support!

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