The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne
Автор: The Game Overanalyser
Загружено: 2020-06-12
Просмотров: 73886
Hidetaka Miyazaki is the game designer most responsible for Demons Soul's , Dark Souls and Bloodborne, games that have changed how we think about interactive storytelling, and have catalyzed a resurgence in difficulty, both mechanically and narratively. This video examines the design philosophy of Hidetaka Miyazaki, and how he goes about crafting his games. Much like his worlds, we have to piece together different interviews to generate an overarching sense of his design goals. What we find though is someone with unconventional storytelling influences for a game designer, and a desire to evoke both triumph and disempowerment using the medium of games.
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Sources
-Mielke, James. "'Dark Souls' Creator Miyazaki on 'Zelda,' Sequels and Starting Out". Rolling Stone
https://web.archive.org/web/201610051...
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-The Art of Failure , Jesper Juul
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