Monster Hunter Wilds Is Too Easy (And That's Killing It)
Автор: InZane Hunter
Загружено: 2025-10-19
Просмотров: 918
Why is Monster Hunter Wilds so easy? And more importantly - is that killing the game? My fellow Hunter, the evidence is damning. Most players are completing the entire story campaign without a single failed hunt. Fifty hours. Zero deaths. Compare that to Monster Hunter 4 Ultimate where Tigrex could one-shot you, or World where Nergigante's divebomb meant instant respect.
Something fundamental changed in Wilds - and it's not just difficulty numbers. Capcom removed the systems that made you feel like prey.
But here's where it gets interesting: Omega Planetes just proved Wilds CAN still terrify us. And Gogmazios is coming in December. So the question isn't whether the fear is gone forever. It's whether Capcom will choose to bring it back - or if we just got a taste of something they're too afraid to commit to.
What You'll Discover:
The 5 specific systems Capcom removed that killed vulnerability (and why each one mattered)
Why healing while sprinting changed Monster Hunter's entire psychology
What Omega Planetes revealed about what the community actually wants
The shocking difference between how damage worked in 4U vs Wilds
Why the wound system accidentally homogenized all 14 weapon types
What Gogmazios MUST be in December to prove Capcom heard us
The one thing every classic Monster Hunter had that Wilds is missing
I've been hunting since PS2. I've died to Plesioth's hip check, Fatalis's meteor, and Lagiacrus underwater. This is the conversation we need to have before Wilds becomes just another action game.
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