Trainz Tutorial: How to Add a Script for Changing Destination Signs In-Game
Автор: Trainfan1055
Загружено: 2023-09-02
Просмотров: 1329
In this video, I'll be showing you how to make changeable destination signs for Trainz, using the tram.gs script. I'll be following an online tutorial (https://online.ts2009.com/mediaWiki/i.... I'll be testing this method on my American Bullet Train.
Timestamps:
0:00 Intro
1:01 Mesh - effects
1:23 Kuid Table setup
2:02 Script info
4:40 The train I'll be testing this on.
4:55 Copying the script
5:24 Destination sign
5:38 Config file, script, class and string table
6:18 Mesh table
8:02 Renaming my destination sign texture (not required for this script)
10:23 First test. (Script error because I forgot something)
11:15 Checking the script for hints
13:41 Second test. Script error.
14:06 How to find the source of a script error.
15:44 Forgot to edit the Kuid Table.
16:23 Editing the Kuid Table.
16:48 Changing the texture library.
17:04 Third test
17:35 How to use the Dest Sign rule.
18:44 Realizing limitation with the script. (Can only change one texture on one mesh per traincar.)
19:31 Animation test.
20:21 Interion signs test.
21:50 Fixing a mistake I made when setting up the mesh.
22:47 Final test.
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