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The Half-Life: Source Bug Compendium

Автор: patbytes

Загружено: 2021-02-15

Просмотров: 630558

Описание:

Half-Life: Source is a mixed bag. Sure, it has a laundry list of bugs that started out moderate and only got longer after Valve stopped updating it, but also it has ragdolls. You can see the conflict here.

DISCLAIMER: This is not exactly comprehensive! Some bugs have been left out, and a portion of them covered are accidentally repeated from Half-Life 1 or seen in other Source games. Thank you to the comments so far for your insight!

GitHub issues with Half-Life: Source:
https://github.com/ValveSoftware/Sour...

Residue Processing screenshot by Yetoo1:
https://github.com/ValveSoftware/Sour...

Defenestrum's Half-Life: Source Bugs videos:
   • Half-Life: Source Bug Reports  

-TIMESTAMPS-
Introduction (0:00)
Map-Specific Bugs (1:47)
General Bugs (7:45)
Half-Life Deathmatch: Source (11:12)
Conclusion (15:00)

NOTES:
*I do not intend to make this video to make fun of the game or anything! I don't hate it and in fact I find it an interesting way to play Half-Life, but the amount of things amiss with the game now (especially compared to how relatively smooth the original GoldSrc game plays on modern hardware) is a topic of fascination to me. Browbeating the game when it's already a black sheep of the HL catalog wouldn't be productive at all, haha.
*I said gibs incorrectly (with a soft "g", like gibbon) when talking about mysteriously-blacked-out objects, the pronunciation of which is a heated topic in the FPS discourse community. Sorry about that. If it helps any, I said it correctly talking about the start of Office Complex, so that's a 1-1 score.
*In the HLDM:S section of the video, I refer to lambda_bunker incorrectly as lambda_complex.
*A few of these bugs are also present in the original HL, but are made even easier to pull off / more blatant. This includes the We Got Hostiles skip and the hazard course skip among others.
*This video, as mentioned in the script, mixes bugs from launch with bugs caused by general engine updates that were left unfixed. Indeed, the game was at its least buggy state in about 2013.
*The old title of this video said this was everything wrong with the game, but after some insight from multiple users I softened the title down to being a sort of volume of bugs. Corrections in the comments are much appreciated, I am not much of an authority on this subject but I thought it would be fun to dive into.

-MUSIC-
Kelly Bailey - Electric Guitar Ambiance
Kelly Bailey - Vague Voices
Kelly Bailey - Cavern Ambiance
Kelly Bailey - Steam in the Pipes
Kelly Bailey - Dimensionless Deepness
Kelly Bailey - Drums and Riffs
Hustle Flesh - Lobby Beat

---
Hey, my name is Pat! I enjoy long walks on the beach and obscure FPS game stuff. I'm also a bit of a gamedev, a music archivist and producer, and I enjoy making videos. You're watching one right now. Unless it's paused.

  / patbytes  
https://patbytes.neocities.org
  / patbytes  
https://ko-fi.com/patbytes

The Half-Life: Source Bug Compendium

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