Gothic Isn’t Power Creep — It’s Course Correction
Автор: Common Sense Sorcery Podcast
Загружено: 2025-12-16
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With Gothic fully released, Sorcery: Contested Realm is clearly entering its first real era of course correction.
In this episode, Zac and Phil break down what Eric’s Curiosa is signaling through:
• Gothic card design
• Major errata (Druid, Dapril Vampire, lifegain changes)
• Deck size changes (40 → 50 → 60)
• And the rise of “playing field levelers” like Garden of Eden and River of Blood
Rather than power creeping existing archetypes, Gothic appears to:
• Rein in dominant strategies
• Flatten avatar power levels
• Incentivize midrange and control play
• Force interaction with new cards instead of old staples
We dig into why aggro dominated early Sorcery, whether that’s actually changing, and how Eric’s Curiosa seems to be intentionally creating space for new decks, new avatars, and longer-term metagame diversity.
If you care about Sorcery beyond spoilers — about why the game is evolving the way it is — this episode is a must-watch.
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