How to Retopologize a High Poly Model in Blender 3D
Автор: Ben Shukrallah
Загружено: 2018-02-25
Просмотров: 1706
I've been sculpting a Tie Fighter, and in this video I take the WING, which is a high poly sculpted model and retopologize it, or retopo it. In Bender 3D I take the high poly model, create good clean topology over top of it, essentially creating a low poly model.
This video can be helpful to anyone trying to see the process of taking a high poly model with bad topology, and changing it to a low poly model with good topology. Unless you are planning to do a still render of a model with millions of polys you should definitely retopo your model. If you plan on animating your model, you should retopo your model with clean topology.
I will soon be releasing new videos on my sculpt, detail mapping, and rendering a Tie Fighter 3d Model. I used Zbrush for sculpting, and Blender for Rendering. This video is not software specific, and can be reproduced in most 3D modeling programs.
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