More objects Patch!
Автор: Kaze Emanuar
Загружено: 2013-12-28
Просмотров: 36485
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I made some space in ROM through matching the 0xFD commands from mario's cap to match the commands from the Body. Both use exactly the same texture, but it was twice in the game. Probably because the developer couldn't do it different.
After having so much freespace i felt like making some objects public.
Those objects won't show up in TT64, because TT64 is dumb. You'll have to enter behavior IDs and ModelIDs with alt+click
note that you cant select the capswitches either, so youll have to insert their model+behavior with alt+click aswell.
Beta Blarrg (needs lava objects bank 0x0C)
ModelID: 54 BehaviorID: 23D0
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Trampoline (needs switch bank 0x0C)
ModelID: B5 BehaviorID: 1608
Note: Add 150 to the Y position to have a good placement
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Noteblock
ModelID: 7B BehaviorID: 0174
Bparam2: height when pressing A
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Sandblock
ModelID: 99 BehaviorID: 064C
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Shrinkplattform
ModelID: 98 BehaviorID: 0624
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Spring
ModelID: 92 BehaviorID: 05B4
Bparam2: speed
Bparam1: height
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Shell
ModelID: 9B&9D BehaviorID: 4218
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