Vulkan C++ Game Engine Development: Compiling GLFW
Автор: The Wolf Around
Загружено: 2024-12-02
Просмотров: 317
Welcome to the Vulkan C++ Game Engine Development Masterclass! 🚀
In this first episode, I’ll show you how to compile GLFW from source on Windows effortlessly. Whether you're a beginner or an experienced developer, this step-by-step guide will help you get started in no time. Plus, I’ve automated the process with a custom batch script that simplifies everything, from cloning the repository to building the library!
🛠️ What You’ll Learn in This Video:
How to set up Visual Studio or Build Tools for compilation.
Automating repository cloning and build setup with my batch script.
Choosing between Ninja and Visual Studio as CMake generators.
Compiling GLFW as static or shared libraries for both Release and Debug configurations.
📂 Batch Script Download:
Find the script here: https://github.com/TheWolfAround/Comp...
📺 Related Videos:
[CMake Generators Explained ( • This is how Bill Gates Set Up C++ Environm... )]
🔗 Subscribe for More:
This is just the beginning of the Vulkan C++ Masterclass! We’re building a game engine from scratch using Vulkan. Join the pack by subscribing and hitting the notification bell to stay updated.
💬 Let me know in the comments:
What challenges have you faced when compiling libraries like GLFW? Let’s solve them together!
Don’t forget to like 👍, share 📤, and subscribe 🔔. Let’s master Vulkan together!
#vulkan #cplusplus #GameDev #GameEngine #GLFW #crossplatform #cmake
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