Gravity Circuit all circuits NO DAMAGE (Circuit mode, Hard difficulty, Rude enemies)
Автор: MARTINUS MARS
Загружено: 2025-12-19
Просмотров: 31
Circuit mode. Hard difficulty and Rude Enemies means all bosses have an additional health bar. Many of these runs, particularly Trace and Cable, are not well-optimised, you can tell I am not a speedrunner. All of these except for the final battle were done a while ago, the announcement of the new Mega Man reminded me to finally run it too. I have some better times, like a 29.78s damageless for Ray, also on this hardest difficulty with modifier.
The gauntlet is not here. I didn't want to do it.
Some peculiarities I came across in my attempts to do this:
– Hardware Barrier completely trivialises everything, so I do not use it
– Heavenly Piledrive, unlike seemingly all other boss burst attacks, can be countered with Catch Interrupt
– Target Finaliser and Destruction Order can be blocked with Catch Interrupt
– Nega's first Flying Strike attacks sometimes fail and cause him to slowly slide from one edge of the screen to the other. I've not seen this happen to more than the first two. I call this the concussion glitch. It's probably very annoying for speedrunners.
– Cable can sometimes glitch in the floor.
Kernel and Ray also have additional Rude enemies -exclusive abilites, which do not appear in the clips, because I killed them too soon.
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