Think Like a Pro: Blueprint Interfaces + MetaSounds in UE5 Explained
Автор: Brian Michael Fuller
Загружено: 2025-07-01
Просмотров: 2507
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Unreal Engine Blueprint Interfaces + MetaSounds Tutorial | UE5 Beginner to Pro
Learn how to connect Blueprint Interfaces with MetaSounds in Unreal Engine 5! This tutorial walks you through how to create an efficient communication system between your game actors and dynamic audio using MetaSounds. Whether you're designing gameplay audio cues or building an interactive soundscape, this method will keep your project clean, scalable, and modular.
What You'll Learn:
• How to create and implement a Blueprint Interface
• Sending data like enums, and integers to MetaSounds
• Triggering audio changes dynamically based on gameplay events
• Using MetaSound Inputs to control parameters and more
Why Use Blueprint Interfaces?
Using Interfaces allows you to decouple your audio logic from your game logic, making your Blueprints more modular, reusable, and clean.
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
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#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #Bueprints
00:00 Introduction
01:00 Create the Metasound Source
2:30 Add Music to the Arrays
4:25 Enums!
7:47 Making the Music Actor
13:40 Implement BPI Functions
14:52 Making the Actor for Triggers
23:25 Test The Stuff!!
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I am a Senior Audio Designer, Media composer and Sound Designer for Film, TV and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
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