Footstep Sounds by Surface Type in Unreal Engine 5 (MetaSounds)
Автор: Tank Control Games
Загружено: 2025-12-26
Просмотров: 879
Learn how to build dynamic, surface-based footstep sounds in Unreal Engine 5 using MetaSounds, animation notifies, and physical materials.
In Part 2 of the Surface Detection series, we extend the movement system from Episode 1 and add custom footstep audio that changes based on surface type (snow, ice, mud, grass, metal, etc.), while also dynamically adjusting volume and pitch based on player movement speed (walking vs running).
This system is clean, modular, and fully expandable, making it perfect for games that need immersive audio feedback tied directly to gameplay systems.
👉 Watch Part 1:
Detect Surface Types & Dynamic Movement
• Detect Surface Types in Unreal Engine 5 — ...
📦 Free Footstep Sounds:
https://www.fab.com/listings/baf07baa...
💬 Join the Community
Want help, feedback, or to chat Unreal? Join the Discord!
👉 / discord
⏱️ Timecodes
00:00 – Intro & Footstep Demo
00:47 – Assets & Project Setup
02:18 – Footstep Anim Notifies
04:20 – Left / Right Footstep Detection
07:14 – Surface Detection for Audio
07:37 – Building a Footstep MetaSound
10:07 – Volume & Pitch from Speed
12:19 – Triggering MetaSounds in Blueprint
13:22 – Walk vs Run Movement Modes
16:39 – Refactoring Speed per Surface
21:53 – Mapping Speed to MetaSounds
24:07 – MetaSounds per Surface Type
25:01 – Bug Fixes
26:52 – Final Test & Wrap-Up
#unrealengine5 #unrealengine #gamedev
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