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Dragon Quest II [Switch] #13, Hargon's Castle: Hargon and Malroth; Victory Tour Start

Автор: heorotlinea

Загружено: 2021-09-05

Просмотров: 4777

Описание:

This is video #13 in my playthrough of Dragon Quest II: Luminaries of the Legendary Line for the Nintendo Switch.

Dragon Quest II [Switch] Playlist:    • Dragon Quest II: Luminaries of the Legenda...  

Previously, the party finished grinding in Rendarak. Everyone's level is in the 40s. Now, they will head to Hargon's Castle for the final battles.

The party resumes in the Rendarak Shrine. To reach Hargon's Castle, they work their way counterclockwise along the mountains surrounding Rendarak.

Batmandrills can drop Wailer's Mail. This armour is cursed, but it can be sold for a pretty penny.

When the party reaches the southwest of Rendarak, they go north along the eastern shore of the lake and then between the mountains. They soon reach Hargon's Castle.

But when they enter the area, they find what looks like Midenhall! Something is clearly wrong with this picture.

Eventually, the party uses the Eye of Rubiss. This dispels Hargon's illusion and reveals the true form of Hargon's Castle. On 1F, there are no random encounters to worry about. However, if the party examines the spirits flanking the throne, they encounter two Batmandrills in separate groups. They should not be a problem if the party has trained up in Rendarak.

Just northwest of the throne, there is a hidden Gold Key door north of the second damage tile from the west. This takes them to a U-shaped corridor of damage tiles. In the room to the northwest, they find a chest with a Devil's Tail. In the room to the northeast, they find a chest with a suit of Wailer's Mail.

In the southern part of the U-shaped corridor, they go through a Gold Key door to the north into a room with a cross-shaped formation. There is a sigil at the cross's intersection. While standing there, they use the False Idol.

The party is transported to floor 2F. Random encounters begin appearing here. To the north and east, they find the next stairway.

The party goes up to 3F. The path is straightforward. The next stairway is in the northwest.

The party continues up to floor 4F. The path here is also straightforward.

However, when the party approaches the stairway, they encounter the first boss, a massive Cyclops named Atlas. Atlas is a physical brute that can attack twice in a round.

After defeating Atlas, the party continues up to 5F. The next stairway is in the northwestern room. However, when they enter the room, they encounter the second boss, Pazuzu. Pazuzu relies on spells. He can use Kamikazee at low HP. Fortunately, my party did not see that.

The party continues up to 6F, where a bridge leads to the eastern tower. As they approach the next stairway, they encounter Hargon's third and toughest servant, Belial. Belial has the spells Fullheal and Kaboom at his disposal. He can breathe a torrent of flames. When physically attacking, he can attack twice. Kasap does not work on him. Thomas of Cannock and Isolde of Moonbrooke should focus on keeping the party healed up. Still, he should go down fairly quickly, as long as he is not using Fullheal every round.

After defeating Belial, the party casts Evac to leave the dungeon. Then, they Zoom to the Rendarak Shrine to rest and save. Note that in the NES version, Atlas, Pazuzu, and Belial will respawn when you reload the game. Fortunately, that is not the case in later versions of the game.

The party Zooms to Leftwyne. There, they sell off some monster loot. They also withdraw all their Prayer Rings from the bank. Also, Isolde of Moonbrooke passes her Power Shield to Davilas of Midenhall. This is the best means Davilas will have to heal himself.

The party Zooms back to the Rendarak Shrine. After resting, they work their way back to Hargon's Castle. When they reach the castle, they have to dispel Hargon's illusion with the Eye of Rubiss again. Then, in the northern room, they use the False Idol to go up to 2F. The party ascends to floor 6F as before, but this time without having to fight the bosses.

When the party reaches floor 7F, they find a damage floor corridor surrounding Hargon's room. Thomas of Cannock casts Safe Passage right away to keep the party from taking damage. Before they confront Hargon, they heal up, and Thomas and Isolde restore their MP with Prayer Rings. By this point, Davilas of Midenhall and Thomas of Cannock are at Level 44, and Isolde of Moonbrooke is at Level 42.

The party steps forward and talks to Hargon. After a few lines of dialogue, it is boss time against the batty Hargon! He has the spells Midheal and Kaboom at his disposal. He can breathe a torrent of flames or a sickly-sweet breath attack. He can also physically attack twice.

After the party defeats Hargon, a scene takes place. After Hargon is gone, the party can heal up. When the party tries to step away, another scene takes place. This is not looking good.

The description is continued in the comments.

Dragon Quest II [Switch] #13, Hargon's Castle: Hargon and Malroth; Victory Tour Start

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