Sonic Generations: Modern Green Hill Speedrun (
Автор: PaperSonic2007
Загружено: 2011-08-04
Просмотров: 41850
IMPORTANT NOTE: This is from an old build of the game (the June 23rd demo, to be precise) and is not to be confused with the Modern Demo released on October 18th/25th or the final product. In other words, what you see here is a beta build of Green Hill and Sonic Generations as a whole. As such, there may be some differences (both aesthetic and gameplay altering) between this build and its newer counterparts. Please keep that in mind when watching the video.
A faster run (of the October demo) can be found here: • Sonic Generations: Modern Green Hill Demo ...
Special thanks to Jacktheinfinite101. Without his video tutorials on how to hack Modern Sonic's Green Hill into the demo, this wouldn't have been possible.
Here's a run-down of all the time-saving tricks I used in order of their appearance:
0:31 Taking the left spring and then boosting upon contact with the rail results in a massive speed boost. After that, switching back and forth between rails keeps your momentum going.
0:49 When I come to the 3 purple Buzzbombers, I skip using the Homing Attack on the 3rd one by air boosting over it.
0:55 The dash panel here gives Sonic a huge boost in speed. By jumping after taking it, you can retain your momentum and fly past that part of the level.
1:30 I'm pretty sure that grinding the rail is faster than wall-jumping here. I might be wrong though; they're very close.
1:43 Hopping over the ramp is faster than using it.
1:51 By using the Homing Attack on the spring here, you can use the air boost to stomp through the bridge faster. For some reason, the air boost won't respond if you simply run into the springs.
It's unfortunate that the various speed tricks used in Unleashed, such as drifting and the QSS, no longer work here. I was kinda hoping that they would...
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