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This Armor Mechanic in RPGs is... Actually Quite Realistic!

Автор: Skallagrim

Загружено: 2025-08-29

Просмотров: 141649

Описание:

Worldbuilding in fantasy (or sci-fi) roleplaying games can be done in so many different ways. Realism usually does not (and should not) play a large role, compared to a fun gameplay experience. But there are typically some elements of realism, and some designers / writers put more emphasis on it.

When looking at the two most common ways of handling how armor works, I find that one makes more sense than the other, considering the practical tests on various types of armor I've done (gambeson / padded jack, maille, leather, scale, lamellar, plate, etc). Let's talk about why that is!

For more on this topic, check out my armor playlist:
   • Armor  


** Sources & Credits **

https://shadowrun-series.fandom.com/w...
https://www.dndbeyond.com/sources/dnd...
https://gurps.fandom.com/wiki/Armor
https://opengameart.org/content/armor...


** Merch **

https://www.bonfire.com/store/skallswag/
If you want to join Bonfire to start selling your own merch: https://www.bonfire.com/welcome/07bb1...


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#skallagrim #fantasy #rpg #roleplaying #armor

This Armor Mechanic in RPGs is... Actually Quite Realistic!

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