Half-Life 2: Strider Mountain in
Автор: SourceRuns
Загружено: 2023-09-10
Просмотров: 4163
A speedrun of Half-Life 2: Strider Mountain mod by Rama ( @ralle105 ) in the time of 11:19.006.
Done in 375 segments.
Comments:
04:20 I do 2 voidclips to navigate around a huge brush out of bounds that's blocking me from doing just 1.
04:48 I do a few saveloads to make the box push me past a trigger skipping a cutscene.
04:58 Due to a mapping error the next map is misaligned so I use this to get stuck in the wall for a voidclip.
05:09 The jeep is supposed to be parked inside the tunnel I come out of but due to the saveloding from the voidclip at the start of the map the suspension of it freaks out, so I use this to my advantage to manipulate it into landing in the perfect orientation for me to start driving to where I need to go (there is also another jeep in this area that you can see freaking out in the top right corner for a split second)
05:15 The game tries to force you to take the car by locking it and then, when hitting a trigger in the tunnel, unlocking it and changing to the next map a split second later. But this gives just enough time to drive out of the transition trigger and exiting the car to achieve yesclip.
05:19 The next 3 maps have special level change triggers that let me hit them in yesclip.
05:28 Sadly this map uses a normal level change trigger so I save delete to get out of yesclip.
05:55 When this cutscene starts the players controls are disabled but the player object is not frozen so I enter it in such a way that I launch over tothe door that opens after it finishes.
06:49 Due to skipping an earlier cutscene the guy talking is out of frame.
07:35 I damage boost over a trigger skipping a cutscene.
08:29 The big fan room has a clip brush forcing you to drop to your death but at the bottom of the vent is a trigger that removes it.
09:00 At the bottom of the elevator shaft there is a kill trigger which is supposed to be disabled by the tram hitting a trigger at the top, but anything can activate this trigger so I shoot a bolt into it.
09:23 I do the box pushing trick to skip another cutscene trigger.
09:45 Like earlier the next is misaligned so I get stuck in the wall and also throw a grenade just before the level change making me instantly throw a second one.
09:53 This button is surrounded by a trigger which starts a cutscene, but I have just enough reach to hit it without entering the trigger.
10:55 I use the box pushing trick again, but this time it's used to skip a kill trigger.
11:27 I do a quantum crouch so I can poke my head through the ceiling and press a button.
11:44 This damage boost is just to give me speed since I can't sprint due to the drowning using up my aux power.
11:50 In this room you're supposed to wait around for a little robot that eventually shows up and then shoot it, but the hitbox for the robot is sitting in the air the entire time so I just shoot it early.
12:28 I punt the metal piece to launch me over a small trigger skipping a cutscene.
12:54 This map has a jeep at the end and just like with the earlier jeep map the voidclip messes with the suspension so the reason I wait a moment here before clipping down is to manipulate the jeep into landing in a good spot.
13:27 Just like the first jeep map this level change is on a short timer which again gives me just enough time to achieve yesclip.
13:33 This map is a little weird; you're supposed to download "portal data" in each map of the mod but there is no global counter so only this map matters and even then you don't have to download the data, you just have to hit (or avoid) certain triggers and buttons in a specific order which starts with a trigger in this vent.
13:37 Here I enter a cutscene trigger on purpose. Earlier I hit another trigger that is necessary to finish the map but which also starts a cutscene after a short delay, but that cutscene is pretty long so I interrupt it by playing this shorter one to gain back control faster.
14:55 There is a good and bad ending to this mod which depends on whether you downloaded all the portal data or not and I go for the good ending since the bad ending doesn't actually end the game, you are just left in the map with a non-activated portal.
Enjoy!
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