Tetra Tower Floor 830 (Goddess of Victory: NIKKE)
Автор: TomoNikke
Загружено: 2025-09-18
Просмотров: 249
A rather curious stage. Dealing with the boss's attacks was trivial. The problem was killing it before time ran out.
At the time of recording this video, I didn't have 'Ade: Agent Bunny' or 'Milk: Blooming Bunny'. I imagine Ade makes the fight easier damage-wise–but at the cost of healing. I have no idea whether Milk would be better than Alice here; neither of them have the elemental advantage, but Alice is more likely to have higher CP due to Limit Break.
The majority of the boss's attacks could be safely ignored. None of them could kill me outright, and Rouge & Blanc could heal through it. I didn't even have to bother with the Cancel Rings in Phase 2. 0:40 I was more cautious about the missiles at the start, since they could hit Alice, thus disabling her Pierce for a time. But I couldn't observe any real difference for doing so.
Usually, destroying the Machine Gun armaments isn't part of my strategy. It's rare for my Behemoth team to have sufficient Pierce damage to destroy one, so I normally don't bother. But Alice was able to do it, so I made a point to focus on Machine Gun L. 2:24 I don't think destroying it dealt any real damage to the boss though. The moment it was destroyed, the boss lost 30x HP Bars–but it's more likely to have been because of Alice's attack. The best use for these Machine Guns was as additional targets for Alice's Pierce damage.
Eventually, I was able to defeat the boss with 5 seconds to spare. I had to focus as much as possible on dealing damage while ignoring/outhealing the incoming damage.
Timestamps:
0:00 Stage Info
0:13 Tetra Tower F830 (Behemoth)
4:22 Battle Results
4:39 Team Equipment & Skills
4:43 Anis: Sparkling Summer (+78.80% Elem. DMG)
4:59 Rouge
5:15 Alice
5:30 Blanc
5:45 Ludmilla: Winter Owner
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