Sonic Adventure: Klonoa Gameplay Mod (Release)
Автор: Sora
Загружено: 2022-12-24
Просмотров: 8667
Wahoo! The time has come at last!
Hm? What is this? Well...
This is a SADX mod for the PC version that replaces Sonic with Klonoa from Lunatea's Veil (PS2). This isn't a simple character skin, this ports the original Klonoa model with his original skeleton and animations. It also implements Klonoa abilities such as wind bullet, enemy capture and super jump. Some objects (like rings and checkpoints) are also replaced with their Klonoa counterpart. There is also a custom HUD and HP system (hearts) manually recreated from the Klonoa remaster assets.
Note that everything, but the Klonoa model can be disabled in the mod settings. So if you just want a simple character skin, that is possible. If you want everything but the Klonoa objects, it is also possible.
Ideally, the long-term goal of this mod would be to implement Klonoa as a new extra story to Sonic Adventure without replacing any characters, with custom layouts for the levels so they coud fit Klonoa gameplay.
HOW
This is very different from regular characters replacement, the original Sonic model isn't edited at any point. What this mod does instead is it hacks the function that renders Sonic and tells the game to draw Klonoa instead.
This is done with custom code which is injected through the SADX Mod Loader.
Klonoa is loaded from an external model that got converted to the Sonic Adventure format with the SA Blender addon as well as his animations.
This is similar to what the SA2 Sonic Mod does.
Special thanks to Triph for exporting Klonoa models and anims and uploading all of them, this project couldn't exist otherwise.
This mod took a lot of work, I had to replace every animations, otherwise the game would have crashed eventually.
Obviously Klonoa doesn't have a counterpart for all of them, so I ended using a trick: When the mod is loaded, all the missing animations are replaced with a falling animation as a failsafe. At the time I'm writing this, there is still few animations that aren't replaced and they will have to be made from scratch or through animation retargeting.
Adding all the custom abilities also took a lot of efforts to make everything working properly, not to mention all the fixes that I had to code to make Klonoa work in pretty much every situation.
As you can imagine, SADX was never planned to have a character that can grab enemies and throw them, lol. Anyway, merry christmas, hope you enjoy the mod.
DL Link: https://gamebanana.com/mods/418545
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