Unity 3d Grappling Hook Tutorial
Автор: Ambrose
Загружено: 2026-01-01
Просмотров: 39
In this tutorial, we are going to build a smooth, physics-based Grappling Hook system in Unity 3D! We will cover everything from setting up the basic First Person Controller to creating intelligent Grapple Points that detect the player's distance and field of view.
By the end of this video, you will have a fully functional traversal mechanic similar to games like Sekiro or Spider-Man.
🚀 What We Will Cover:
Scene Setup: designing a testing environment with obstacles.
Player Controller: Writing a smooth FPS movement script with sprinting, crouching, and head bobbing.
Grapple Points: Creating a target system with dynamic UI that reacts to distance.
The Grapple System: Using Raycasts and Coroutines to pull the player toward targets smoothly.
📂 Project Scripts (Copy & Paste):
Here are the direct links to the C# scripts used in this video.
1️⃣ Player Controller: https://pastebin.com/qDDefLzq
2️⃣ Grapple Point (Target System): https://pastebin.com/v3wKawsX
3️⃣ Grappling System (Main Logic): https://pastebin.com/m0VVwn6g
Autumn Day by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. https://creativecommons.org/licenses/...
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