Generalist vs. Specialist: What 3D Studios Actually Want
Автор: Robert Berrier
Загружено: 2025-11-22
Просмотров: 497
The game industry has changed significantly over the last 20 years. Back in the day, being a "Jack of all trades" was common. Today? It might be holding your career back.
In this video, I answer the most common question I get: Should you specialize or generalize? I explain why modern studios need you to niche down (e.g., becoming the best hand-painted character artist), but why you must still understand the full game development pipeline to succeed.
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I'm Robert Berrier, founder of Mesh Masters. I've spent 22 years in the game industry, the last 8 running my own 3D art studio and landing franchise projects like the Smurfs, Lego, Lenovo. Now I'm teaching 3D artists how to become high-value professionals that studios and clients actually want to hire.
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WORK WITH ME:
→ ACE Bootcamp (8 weeks to become a pro): https://meshmasters.com/bootcamp
→ Downloads, Tools & Resources: https://meshmasters.com/tools
→ See Our Work: https://meshmasters.com
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CONNECT:
→ LinkedIn: / robertberrier
→ Instagram: @meshmastersstudio
→ Website: https://meshmasters.com
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#3DArt #GameDev #Games #VR #3DModeling #Blender #UnrealEngine #Unity #3D
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